Instructions for DC papers

Instructions for DC papers
Instructions for DC papers

The allocated time for each student is 10 minutes for the presentation and 5 for the discussion and the questions. The spare time will be reserved to discuss the concerns that have been raised during the questions and there was no time to answer.

Instructions for Oral presentations For each talk there is an approximately 25 minutes slot. Please prepare a 20 minutes talk, so as to have at least 5 minutes for questions and answers.

The rooms are equipped with overhead projectors and speakers. Please be prepared to use the computer that will be available. This computer will support: Power point reader PDF reader Media player (VLC) If you wish to utilize something that is not covered by the aforementioned software, you will be able to use your own laptop. However, this is not recommended, as it will increase the preparation time between the presentations.

Instructions for Poster papers

You will be provided with a 1.9 x 1.6 (height x width in m) poster board and push pins. Posters must be visible from several meters away, so please use large fonts (minimum of 32 points).
The suggested size (height x width) for poster is A0 (i.e. 1.189 x 0.841 m) or A1 (i.e. 0.841 x 0.594 m). Avoid overly “texty” posters. Use visuals and diagrams. Klaus Scherer
University of Geneva, Swiss Center for Affective Sciences

Klaus R. Scherer studied economics and social sciences at the University of Cologne and the London School of Econom­ics. Following his postgraduate studies in psychology, he obtained a Ph.D. from Harvard University in 1970. After teaching at the University of Pennsylvania, Philadelphia, and the University of Kiel, Germany, he was appointed, in 1973, full professor of social psychology at the University of Giessen, Germany. From1985 to 2008, Klaus Scherer was a full professor of psychology at the University of Ge­neva, Switzerland, and director of the Human Assessment Centre (Laboratoire d´Evaluation Psychologique). He is now Professor emeritus (professeur honoraire) at the University of Geneva and Director of the Swiss Center for Affective Sciences. His research activities focus on multicomponential emotion processes. Several research programs, fi­nanced by granting agencies and private foundations in the European Union and Switzerland, are directed at the study of cognitive appraisal of emotion-eliciting events and on facial and vocal emotion expression.

Scherer reported this work in numerous publications in the form of monographs, contributed chapters, and papers in peer-reviewed international journals. He edited several collected volumes and handbooks and co-edits the “Affective Science Series” for Oxford University Press. He was a founding co-editor of the journal Emotion.

Klaus Scherer is a member of several in­ternational scientific societies and a fellow of the American Psychological Association, the Acoustical Society of America, and the Association for Psychological Science. He was an invited professor at Stanford, Berkeley, the University of Zurich, and EHESS Paris. He has been elected member of the Academia Europea and honorary foreign member of the American Academy of Arts and Sciences and is the recipient of an ERC Advanced Grant. He has received honorary doctorates from the University of Bologna and the University of Bonn.

Christine Lisetti
Florida International University, School of Computing and Information Sciences

Christine Lætitia Lisetti is an Associate Professor in the School of Computing and Information Sciences (SCIS) in the College of Engineering and Computing at Florida International University (USA), and the Director of the Affective Social Computing Laboratory ( She received her Ph.D. in Computer Science from Florida International University in 1995. In 1996 she received the Individual Research Award from the National Institute of Health (NIH) to conduct her Post-Doctoral Fellowship jointly in Computer Science and Psychology at Stanford University.

Christine Lisetti is one of pioneers in Affective Computing, the recent research field which lies at the intersection of Artificial Intelligence (AI) and Human-Computer Interaction (HCI) in Computer Science, of emotion and personality theories in Psychology, and of social interaction and health promotion in Communication. Her long-term research goal is to create digital and engaging socially intelligent agents that can interact naturally with humans via expressive multi-modalities in a variety of contexts involving socio-emotional content (e.g. empathetic health coach, social companion, cyber-therapy, intelligent tutoring system, serious game). Her most recent research interests involve research in expressive virtual characters capable of effectively delivering behavior change interventions.

Christine Lisetti is on the founding Editorial Board of the IEEE Transactions on Affective Computing. She has published numerous research articles, and has been key note speaker at international conferences. She has received research grants from federal agencies both in Europe and in the USA, such as the European Commission (EC), the National Science Foundation (NSF), the National Institute of Health (NIH), NASA Ames, US Army STRICOM, the Office of Naval Research (ONR); as well as from industry such as Intel, Microsoft, STMicroelectronics. Christine Lisetti regularly serves as a research expert for the National Science Foundation (USA), for the “Agence Nationale de la Recherche” (FRANCE), for the “Fonds de Recherche sur la Nature et les Technologies” (CANADA), and for the European Commission (BELGIUM).

For more information on Christine Lisetti
Georgios Yannakakis University of Malta, Institute of Digital Games
IT University of Copenhagen, Center for Computer Games Research

Georgios Yannakakis does research at the crossroads of AI (computational intelligence, preference learning), affective computing (emotion detection, emotion annotation), advanced game technology (player experience modelling, procedural content generation, personalisation) and human-computer interaction (multimodal interaction, psychophysiology, user modelling). He pursues research concepts such as user experience modelling and procedural content generation for the design of personalised interacive systems for entertainment, education, training and health.

Georgios Yannakakis is one of the leading researchers within player affective modelling and adaptive content generation for games. He has pioneered the use of preference learning algorithms in combination with player questionnaires to create statistical models of player’s experiences when playing computer games.

Call for Interactive Events

Call for Interactive Events
Call for Interactive Events

ACII 2013 – Call for Papers
The 5th International Conference on Affective Computing and Intelligent Interaction is organized in cooperation with the AAAI and Technically Co-Sponsored by the IEEE Computer Society. Proceedings will be published by IEEE Computer Society and will be indexed in IEEEXplore.

This ACII edition will emphasize the humanistic side of affective computing by promoting publications at the cross-road between engineering and human sciences (including biological, social and cultural aspects of human life).

The conference will address, but is not limited to, the following topics:

Computational and psychological models of emotion;
Affect in arts, entertainment and multimedia (literature, texts, music, movies, games, interactive art); Bodily manifestations of affect (facial expressions, body movements, behavior, physiology, multimodal studies);
Databases for emotion processing, development and issues;
Affective interfaces and applications (games, learning, dialogue systems.);
Ecological and continuous emotion assessment;
Affect in social interactions. Submission types Regular Papers

The papers should feature original work (i.e., not submitted to another conference or journal while in review by ACII). Authors of a selected subset of accepted papers will be invited to publish extended versions in one of the two journals that have already agreed to publish such contributions.

Doctoral Consortium
The Doctoral Consortium (DC) serves as forum for PhD students to share ideas about the theories behind affective computing, its development, and its application. Submissions should describe PhD research that is at a stage where feedback from the international community might be of value. DC Submissions will be reviewed, and accepted contributions are published in the conference proceedings. The Professor Fiorella de Rosis award will be presented to the best DC paper. Details about the Doctoral Consortium and submission are communicated in a separate CFP.

Interactive Events (Demos)
The ACII 2013 Interactive Events (Demos) Session is the ideal forum for researchers and practitioners to showcase recent advances in affective computing. The session will feature live demonstration of both mature systems and prototypes, and the presenters will have the opportunity to discuss their systems with the broader international scientific community and the public at large. Two-page Interactive Event extended abstracts will be published in the Conference Proceedings. Details about the Interactive Events (Demos) and proposal submission are communicated in a separate CFP.

Optional Public Event (deadline passed)
See website for more information

Workshops (deadline passed)
See website for more information

Authors of accepted work (papers, extended abstract, demos) have to register in order to have their work published and they have to attend the conference to present their work.

The ACII 2013 Interactive Event Session serves as a forum for researchers and practitioners to showcase recent advances in affective computing applications and new forms of intelligent interactions. The aim of this session is to demonstrate innovative affective technologies and show the large scope covered by these technologies. The presenters will have the opportunity to discuss their systems with a broad international scientific community and possibly to showcase them in front of the public. Accepted demonstrations will also be published as two-page extended abstract in the Conference Proceedings.

Following the theme of the ACII conference we particularly encourage the submission of demonstrations and interactive events applied to the domain of the humanities and arts although the call is open to any application domain. Demonstrations including some experimental component (for instance for the system validation) will be preferred. We welcome submissions close to end-products as well as prototypes. Innovative commercial products using affective technology are accepted provided that they were not previously published in scientific proceedings.

Interactive demo proposals can be submitted until May 6, 2013 (extended). Review and acceptation criteria include scientific contribution, originality and innovation, societal impact, potential for widespread usage and relevance to the ACII theme of this year.

Demonstration submissions should be accompanied by reasonably detailed technical explanations of the methods used. More specifically your initial submission should include one document containing three parts:

A two-page paper for inclusion in the ACII 2013 proceedings. The document should include (a) a brief description of the system and the problem it attempts to address, (b) a summary of the technical content of the system, (c) results of a formal evaluation (if applicable) or of an experiment to be carried out during the demonstration (if applicable).
A URL link to a movie / screen capture or live version of the system.
A detailed description of the technical set-up and requirements. By default, the conference will provide a table and two chairs for each demo. Special requirements regarding the hardware and software, used modalities, space, and infrastructure (such as power supplies, network access, etc) need to be explicitly mentioned in the submission. We will attempt to provide necessary equipment and infrastructure, but demonstrators will be required to provide their own computers and special-purpose equipment.
The submission of the Interactive Event Proposal is done through the Easy Chair system, selecting the respective track.

The camera ready papers will consist of the two-pages paper.

Please note that authors are required to show live demos of their systems. Other formats of demonstration such as video clips or slide shows may be accepted in exceptional cases only. Do not hesitate to contact the interactive event chairs if you need further information.

Important dates See under important dates Demo Chairs

Accepted ACII2013 Workshops

In addition to regular papers, ACII 2013 will also feature five workshops. The ACII 2013 Workshops aim to facilitate lively discussions, comparison of methods, synthesis of results on particular topics of interest to Affective Computing. The workshops will be held on the first day of the main conference, Monday, 2 September 2013.

For further information about the submission deadline for the workshops (date and time), please contact the organizer of the respective workshop.

The list of accepted workshops is: Workshop 1

5th International Workshop on Affective Interaction in Natural Environments (AFFINE): Interacting with Affective Artefacts in the Wild

By Ginevra Castellano, Kostas Karpouzis, Jean-Claude Martin, Louis-Philippe Morency, Christopher Peters, and Laurel Riek

The AFFINE workshop will cover real-time computational techniques for the recognition and interpretation of human affective and social behaviour, models of “mentalising” and “empathising” for affective interaction in naturalistic settings, and techniques for synthesis of believable social behaviour supporting real-time adaptive human-agent and human-robot interaction in real-world environments. This year AFFINE especially welcomes studies that provide new insights into the use of multimodal techniques for enabling interaction between humans and technology “in the wild”, i.e., in natural, everyday, non-laboratory settings.

Paper submission: 26 April 2013 Notification of acceptance: 3 June 2013
Final paper (camera-ready) submission: 17 June 2013

Workshop 2

Second International Workshop on Context Based Affect Recognition (CBAR) by Zakia Hammal and Merlin Teodosia Suarez

Unconsciously, humans evaluate situations based on environment and social parameters when recognizing emotions in social interactions. Contextual information such as the ongoing task, the identity and natural expressiveness of the individual, and other people involved, helps us interpret and respond to social interactions. Without context, even humans may misunderstand the observed facial, vocal or body behavior. Then, an important related issue that should be addressed in automatic affect recognition is how to take into account the context information for real-world affect related applications.

Paper submission: 2 May 2013 Notification of acceptance: 8 June 2013
Final paper (camera-ready) submission: 17 June 2013

Workshop 3 Mediated Touch and Affect (MeTA) by Gijs Huisman, Nadia Bianchi-Berthouze, and Dirk Heylen

Social touch plays a vital role in human life, as it is particularly important for the social and emotional development of infants as well as for the maintenance of social bonds in later life. Recent advances in haptic technology have spurred the development of prototypes that aim to mediate social touch. These prototypes make it possible to engage in social touch over a distance, adding a rich channel for emotional communication to existing communication channels. Such applications could be valuable in remote collaboration, long distance relationships, entertainment or gaming applications, and therapeutic
settings. The goal of this workshop is to bring together researchers from diverse communities to discuss the current state of and the future directions for research into mediated social touch.

Paper submission: 1 May 2013 Notification of acceptance: 31 May 2013
Final paper (camera-ready) submission: 7 June 2013

Workshop 4 Affective Brain-Computer Interfaces
by Brendan Allison, Guillaume Chanel, Christian Muehl, and Anton Nijholt

Brain-computer interfaces (BCI) enable the direct access to the information that is represented in the brain. This information can in turn be used in application and devices a user is interacting with. This workshop focuses on the detection of affective and cognitive states from neurophysiological signals and their use for industry, therapy, and arts. It will be oriented towards two questions that are essential for the field of BCI: Can the technology enable new ways of awareness and interaction that are not possible with other (affect-sensing) technologies? How to develop such technologies and bring them to the end users through innovative, interactive and entertaining applications?

Paper submission: 20 April 2013 Notification of acceptance: 20 May 2013
Final paper (camera-ready) submission: 17 June 2013

Workshop 5 Festschrift for Roddy Cowie & Ellen Douglas-Cowie by Dorothy Cowie and Catherine Pelachaud

Since the early 1990s Roddy Cowie & Ellen Douglas-Cowie have pioneered the study of emotion in naturalistic contexts. Their continuous, non-categorical view of emotions has gained many followers through the Trace annotation techniques they have developed. On the occasion of their retirement, this workshop will celebrate their contribution to the field of Affective Computing. A series of invited speakers will discuss topics related to emotions such as building ecological databases, emotional speech, emotional behaviors, affective agents and robots. These reflections should inspire the younger generation of scientists in this area.

Workshop Chairs
Marc Mehu, Swiss Center for Affective Sciences (CISA), Switzerland [] Björn Schuller, Technische Universität München (TUM), Germany []